One of my goals for the year has been to learn Python. I got started on it earlier this year, but a move to a different state got me out of my routine of studying it every day, so its been a couple months since I last looked at it. Now that I am all settled in here I decided to pick up where I left off, but change things up a bit. I had been working my way through Christian Thompson's excellent series on creating a Space Invaders clone in Python and had successfully gotten a little spaceship moving around, and a couple enemies on screen that could be fired at, and register a hit. However this tutorial uses Python Turtle and I decided that I wanted to learn with Pygame , since that is quite a bit more capable than Turtle and learning it would enable me to theoretically build games down the road. The chances of that happening are quite remote, as I am primarily interested in learning Python as a tool for data analysis to augment my FileMaker development skills, but I think it
LAZY INVENTORY RELEASE 0.4 OVERVIEW I am proud to announce the 0.4 release of Lazy Inventory, the amazing inventory management system that nobody currently uses ;) It can be downloaded via clicking this link . In the last few months I have made quite a bit of progress on adding new features and debugging existing ones, as well as moving to a numbered release system for easier tracking. We are a long ways away from even a 1.0 release, but Lazy Inventory 0.4 now is fully capable of not only managing inventory for a small business, but also picking orders. I would say it's an even bigger jump from trying to use Google Sheets or Excel than the retroactively renamed version 0.1 was. My very basic features and bug tracking spreadsheet is shown at the right, its pretty basic but it gets the job done and keeps me on track. Currently there are forty-four features on my to-do list, a version 1.0 release will require somewhere around thirty-five of them to be completed and polishe